![]() ![]() Indeed Cannons are best used in the backrow, as they are the only unit that can deal damage from there but they suffer a 50% damage decrease. You should try as much as possible to fill the front row with infantry this is crucial since any gap in your front row will result in any additional cannon that can't go in the back row to go in the front and get slaughthered. In the early game (Mil tech 1 to Mil tech 8) Artillery is weak and useless in battles compared to infantry, so your armies should consist of some cavalry and the rest on infantry.Īs the game progresses you'll eventually hit Mil tech 13 this marks a huge leap for the cannons as they are now worth it to use massively into battles. Well there is no static composition, you need to adapt your army composition to your military tech level, but there are some guidelines to help you. ![]() So what this tells us is that it's really important to have enough troops to occupy all the board if you don't you'll be easily flanked and the enemy will have an advantage over you. ![]() In this battle England has very little troops so France put his infantry on the front row and put cavalry on the sides to flank English troops, the rest of the French army is standing in the back row they can't attack nor be attacked and will reinforce the front row if a unit flees. ![]() So the first and more important thing is to have a correct army composition.Īs you can see there is two lines available for deployment for each army the white squares represents the available space for deployment that's left, as you may or may not know not every one of your troops are deployed in a battle if they exceed your Combat Width. ![]()
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